Celeste Mod

UCSC Short Puzzle

Greyboxing, Playtesting, and Iterating

The final puzzle I came up with required multiple mechanics that I needed to teach the player beforehand.

Art Implementation

Using only assets available from the game, I used cement tiles for the brutalist architecture, wood and stone tiles for the old 60’s buildings, and grass, vines, and plants to represent the redwood forest it’s situated in. Added a secret room where playtesters had least been exploring.

Finished Product

See my full design document below (with gameplay descriptions for each room and detailed notes about level geometry placement and purpose). The level can be downloaded through the Everest mod with the button below. Follow the instructions under “File Info” if you are unfamiliar with the mod.

A complete description of the design for each room

Previous
Previous

UE5 Waterfront

Next
Next

Autoclave